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      What's New

      # This is a list of changes in pygame's history.
      #
      # SVN revision numbers, and CVS tag names are placed before the date
      # BREAK = change breaks existing code
      # BUG    = fixed a bug that was (or could have been) crashing
      
      
      [HG 3623:096eec484a72] Jan 08, 2017
          Build newer versions of libogg and libvorbis into Linux base images
      
      [HG 3619:48b78eed3d5d] Jan 01, 2017
          Add Python 3.6 to Appveyor build
      
      [HG 3618:8316c8995b14] Jan 01, 2017
          Add Python 3.6 for manylinux build
      
      [HG 3617:d9be8e370bc3] Dec 29, 2017
          Add Python 3.6 (Linux) on Travis
      
      [HG 3615:a7661dbc576c] Dec 18, 2017
          Include version.py.in in sdist
      
      [HG 3578:2b59043d4151] Aug 05, 2016
          Manylinux wheel support. Binary wheels for linux.
      
      [HG 3548:2cee182f6ccf] Jul 21, 2016
          Travisci config for OSX binary wheel building.
      
      [HG 3545:197a07b9fe49] Jul 14, 2016
          Slow down the liquid example a bit
          Minor fixes for glcube example
      
      [HG 3542:7b2c232deee4] Jul 10, 2016
          Remove test for font object state after re-initing with nonexistant path.
      
      [HG 3540:287b8ed256bb] Jul 01, 2016
          Open files using unicode paths on Windows
      
      [HG 3539:518bc4de88a6] Jul 01, 2016
          Use filesystem encoding rather to decode paths rather than unicode_escape codec
      
      [HG 3537:8daaa6846e73] Jun 13, 2016
          Allow for portmidi library to contain porttime, as on Fedora.
      
      [HG 3536:594db78c15c8] Jun 01, 2016
          Only disable optimisations for msvc14
      
      [HG 3535:76a2ed848073] Jun 01, 2016
          Try disabling optimisations for average_color function
      
      [HG 3522:a456af4b268f] Jun 01, 2016
          Update appveyor link and badges in readme.rst
      
      [HG 3521:b6f7d0ebcc43] May 31, 2016
          appveyor.yml edited online with Bitbucket
      
      [HG 3520:345a411689f6] May 31, 2016
          Appveyor building of windows binary wheels.
      
      [HG 3497:52d5f9fca5d7] Sep 18, 2012
          Ensure local directories are specified last for precedence for Unix
      
      [HG 3496:575c7a74d85a] May 17, 2016
          Fix some command line option handling
          Tidy up command line options for tests
          Clean up some code we're no longer using
          Restore non-zero exit code when tests fail
          Remove unused test_not_implemented function
          Remove pygame's copy of unittest, and monkeypatches for unittest
          Use standard Python unittest module
          Show end of failing test runner output as well as beginning
      
      [HG 3485:fba8622a39e8] May 17, 2016
          Remove the very ancient numeric(pre numpy) support.
      
      [HG 3480:723e04797af4] Jun 07, 2014
          fastevent corrected lock protection of all condition signaling
      
      [HG 3477:b5aaa063a03e] May 06, 2016
          Exit with status 1 if sdl-config missing
      
      [HG 3476:f5c0e59c3397] May 06, 2016
          Merge with avoid-internal-unittest
      
      [HG 3475:e926bc8c7d0e] May 06, 2016
          Run the tests in a temporary working directory rather than the pygame package
          Use correct import name of test runner module when installed
          Run the subprocess test_runner by module name
      
      [HG 3471:60c959451153] Mar 05, 2016
          Pull out ffmpeg and smpeg dependencies
      
      [HG 3469:58f7736edf45] Dec 16, 2014
          Update docs with link to PEP 0440 version scheme standard.
      
      [HG 3464:5b28fbd5f717] May 05, 2016
          Remove some references to numeric in overview docs
          Remove numeric from array tests
          Remove some more miscellaneous references to Numeric
          Remove _numericsurfarray
          Remove _numericsndarray
      
      [HG 3458:a46c0aeb905f] May 05, 2016
          Setup/configure shouldn't prompt for input when non-interactive
      
      [HG 3456:a2d31e438e70] Dec 20, 2014
          Use stdlib assertAlmostEqual instead of numpy's assert_almost_equal
      
      [HG 3455:e84e36098779] May 05, 2016
          Add Python 3.5 to Travis
      
      [HG 3453:744e582a4ec2] Dec 16, 2014
          On Travis-CI build for Python 2.7 and Python 3.4.
      
      [HG 3452:6ae6738583ba] May 04, 2016
          Check lowercased fs encoding against lowercase constant
      
      [HG 3450:28ddc7a3196a] Mar 05, 2016
          Allow running tests on Python 3.5
      
      [HG 3449:d61ea8eabd56] Dec 05, 2015
          BUG: PixelArray memory leak when using multiple indexes
      
      [HG 3448:ba6678fd5412] Nov 28, 2015
          For Surface, Rect, and Color types, resolve Issue #280
      
      [HG 3447:9e734fb59d01] Nov 28, 2015
          BUG: pygame.Color('white') % pygame.Color('black') halts Python
      
      [HG 3445:5525f3e30956] Nov 25, 2015
          Resolve Issue For Python 3.4, Color arithmetic does not argument type checking
      
      [HG 3444:96203be1d815] Nov 24, 2015
          BUG: some_Rect.unionall_ip( [] ) returns a new Rect instead of None
      
      [HG 3443:cdb77d20ee8e] Nov 11, 2015
          pygame.scrap on X11, fix copying into PRIMARY selection
      
      [HG 3442:30ee31659166] Oct 24, 2015
          Weird English in colour key description
      
      [HG 3441:69f8bb62b679] Oct 24, 2015
          PyColor OverflowError on HSVA with hue value of 360
      
      [HG 3440:572050f55835] Oct 22, 2015
          on launchpad, getfilesystemencoding returns 'ANSI_X3.4-1968'.
      
      [HG 3439:d5552c9d653d] Sep 27, 2015
          Added a build badge for launchpad.
      
      [HG 3438:8bdcd449963f] Sep 11, 2015
          Correct AppVeyor build badge.
      
      [HG 3436:92167dd513cd] Sep 11, 2015
          Adding pypi, and python2 + 3 badges to readme.
      
      [HG 3434:de10e1f00edc] Sep 10, 2015
          Move the prebuilt build tools to their own pygame/build-external-dlls project
      
      [HG 3433:ea3b3bb8714a] Sep 07, 2015
          remove some overlooked movie files
      
      [HG 3432:01a14aca0cf0] Sep 07, 2015
          fix minor doc issues for playmus.py
      
      [HG 3431:f6f0834fd480] Sep 07, 2015
          Add a music player example that used pygame.mixer.music
      
      [HG 3430:951fa2b681ce] Sep 07, 2015
          Add a machine the suffix to the Windows prebuilt directory
      
      [HG 3429:b41bf2d9da56] Sep 07, 2015
          Fix a Python 2/3 compatibility problem in a font_text.py unit test
      
      [HG 3428:e6b39ce99474] Sep 07, 2015
          Remove (FILE *) sharing between rwobject C module and external libraries
      
      [HG 3427:d4ff4b9179f9] Sep 05, 2015
          Link the travisci build badge to the build page.
      
      [HG 3425:faa5879a7e6b] Jul 19, 2015
          Warn developers about automatic window stretching. Close issue #245.
      
      [HG 3424:e01d70daadb9] Jul 04, 2015
          Do some freetype module cleanup.
      
      [HG 3423:6bd96b0a1b25] Jul 04, 2015
          Remove two overlooked old doc pages
      
      [HG 3422:8b608af0f35d] Jul 03, 2015
          Clarify documentation for a full SDL event queue: resolve Issue #168
      
      [HG 3421:e6a646891264] Jul 02, 2015
          Remove Pygame's neglected, and broken, movie support: resolve Issue #238
      
      [HG 3420:db0804838ff0] Jun 29, 2015
          Expand the docs for pygame.music.mixer.set_pos(): Resolve Issue #241
      
      [HG 3419:b0117d331d33] Jun 26, 2015
          Fix Issue #246: Surface test fails on x86_64 Ubuntu
      
      [HG 3418:5b80352ee412] Jun 26, 2015
          Reformat PySurface_Blit in surface.c debugging Issue #246
      
      [HG 3417:751b612df1d1] Jun 21, 2015
          Fix a new buffer bug in the mixer module
      
      [HG 3416:5974ff8dae3c] May 02, 2015
          Fix bug where pygame.color fails the unit test for x86-32 Linux
      
      [HG 3415:9ac6c2d577fc] May 02, 2015
          Fix a bug in sysfont.py exposed by commit ae2e36d
      
      [HG 3414:dc57da440ac3] Apr 30, 2015
          Decapitate zombie bug 52 (Motherhampster Bugzilla)
      
      [HG 3413:c95e75c79e21] Apr 29, 2015
          A possible solution to Issue #131
      
      [HG 3412:ae2e36dc3f4c] Apr 27, 2015
          Removed hard-coded font lists. They're not necessary,
          and updating them every time that a new OS is released would be a burden.
          Now, sysfont will depend on the registry (on Windows) or X11 fc-list (on any other OS)
          to generate a system's font list.
      
      [HG 3411:7b227f4892f2] Apr 23, 2015
          Reindent alphablit.c
      
      [HG 3410:c080fc971853] Apr 13, 2015
          Close Issue #243, For a string with trailing spaces, freetype ignores the last space in boundary calculations
      
      [HG 3409:1418130101df] Apr 10, 2015
          Close Issue #237, Memory overrun when text without descenders is rendered with underlining
      
      [HG 3408:128931b1d70f] Apr 07, 2015
          Close Issue #242, freetype.Font.get_rect() ignores style defaults when the style argument is not given
      
      [HG 3403:db5966ca2b4d] Feb 15, 2015
          Process lib/__init__.py with autopep8.
      
      [HG 3402:78fa571425e3] Feb 14, 2015
          Replace try...except blocks with if...else blocks in lib/compat.py because they execute slightly more quickly.
      
      [HG 3400:21d229a4c181] Feb 07, 2015
          remove some gcc 4.8.2 compiler warnings for imageext.c
      
      [HG 3399:3b3ba7749842] Jan 18, 2015
          Close Issue #165, ResourceWarning: unclosed file for pygame_icon.bmp
      
      [HG 3398:727f7033ffe6] Jan 11, 2015
          Close Issue #186, Test_freetype_Font_get_rect fails with freetype-2.5.1
      
      [HG 3397:ab487ab966a4] Jan 11, 2015
          Make the pygame.freetype.init() cache_size argument actually work
      
      [HG 3396:5f22727d07e6] Jan 11, 2015
          pygame.freetype.init() would crash on error
      
      [HG 3395:7213968d5e81] Dec 31, 2014
          A fix for Issue 187: Pygame.tests.freetype_test segfaults on Python 3.4b1
      
      [HG 3393:b26e6d95fe72] Dec 29, 2014
          Fix bug where PyBuffer_Release is called after a Python error is raised
      
      [HG 3392:b7609599015d] Dec 28, 2014
          Include gcc libaries in the Pygame Windows install
      
      [HG 3390:9260d857774e] Dec 27, 2014
          Color masks in jpeg save code on big endian fixed. Applies to issue #221;
      
      [HG 3389:e6407e81be55] Dec 23, 2014
          Reconfigure the msys_build_deps.py build chain to link only to msvcrt.dll
      
      [HG 3388:08c495db0c53] Dec 22, 2014
          Remove cross library FILE * dependencies in imageext.c
      
      [HG 3386:da5514cb5675] Dec 16, 2014
          Fix for issue #230. Skip test_image_convert_bug_131 for headless tests.
      
      [HG 3384:b08471ecc2a0] Dec 15, 2014
          Fix for issue 226, FontTest.test_render_args unit test fails on headless machine
      
      [HG 3382:64f9038c292d] Dec 17, 2014
          Use UTF-8 filenames on Linux systems claiming that the filesystem encoding is
      
      [HG 3379:04d8563ce724] Dec 14, 2014
          Fix issue 227. test_array_keyword in mixer_test.py fails when using disk as audio driver
      
      [HG 3376:f92be56108cb] Dec 14, 2014
          Fix issue 225. test_set_grab_and_get_symmetric unit test fails on automated build bot without a display
      
      [HG 3371:8a7a6ce2a852] Dec 15, 2014
          Update to only skip tests if we have a dummy video driver.
      
      [HG 3370:676f8d6cbb8a] Dec 15, 2014
          Conditionally skip Freetype tests using subprocess_ignore
      
      [HG 3362:ca4834ff9372] Apr 22, 2014
          Bug fix: Red and green channels inversion on AMD 64 (see issue #39).
      
      [HG 3361:e3ae850caa1e] Nov 03, 2014
          fix issue 214, math.Vector2.rotate fails on certain inputs
      
      [HG 3353:567f3cc4f554] Sep 09, 2014
          Pre-declare src/dstdiff64 variables--otherwise this module fails to compile using C90 mode in gcc
      
      [HG 3350:fd200cdb6897] Oct 12, 2014
          Fix draw?blit typo in the example code in MoveIt tutorial
      
      [HG 3349:823708f24a3a] Apr 28, 2014
          Fix testcase failure when using Python's unittest module.
      
      [HG 3346:78ee68c7ede6] Jan 31, 2014
          Fixes to always compile SCRAP on MacOSX.
      
      [HG 3345:ee208d86eb98] Jan 23, 2014
          For issue #165, on quit tell it that the icon has not been set.
      
      [HG 3344:cd66fb7efeec] Jan 23, 2014
          Added unit tests for pygame.math inplace operators.  Fixes #172
      
      [HG 3343:32919bdd25e9] Jan 22, 2014
          Catch NotImplementedError when pkg_resources fails..  Fixes #184
      
      [HG 3342:6adea40ae4f7] Jan 21, 2014
          Fix typo in doc index: closes issue #190
      
      [HG 3341:4ed9cb765867] Jan 16, 2014
          A fix for the SysFont hang on OS X 10.9 mentioned in issue #179
      
      [HG 3340:90f8019b31d2] Nov 08, 2013
          Add a pygame.freetype module code point unit test (closes Issue #75)
      
      [HG 3339:46ed0161021c] Nov 08, 2013
          Finish freetype module doc page (towards Issue #75)
      
      [HG 3338:3299e2cc3c4c] Nov 05, 2013
          fix problem in PixelArray with sequence item access
      
      [HG 3337:b59ccbbd4586] Nov 01, 2013
          For BufferProxy old buffer support, handle (void *) better.
      
      [HG 3336:56e0eadfc267] Oct 28, 2013
          Bug fix: Segfault on surface.get_bounding_rect(). Closes Issue #180
      
      [HG 3335:c80631c9c518] Oct 26, 2013
          _freetype.c msvc compatibility for Issue #181
      
      [HG 3334:e352941a02d1] Oct 26, 2013
          add a fgcolor property to freetype.Font (towards Issue #75)
      
      [HG 3333:e0a9058d639d] Oct 25, 2013
          enable freetype.Font.get_rect() to reuse layouts with render methods (towards Issue #75)
      
      [HG 3332:bb1dac8cba21] Oct 21, 2013
          for bitmap files freetype.Font uses first available size as default (towards Issue #75)
      
      [HG 3331:3c84a0ef193a] Oct 20, 2013
          Use real fixed width font in test_freetype_Font_init (towards issue #75)
      
      [HG 3330:2e27cc842430] Oct 20, 2013
          enable ucs4 unit tests for freetype.Font.get_rect() (towards Issue #75)
      
      [HG 3329:96fe757a54ce] Oct 20, 2013
          allow (width, height) freetype.Font size values (towards Issue #75)
      
      [HG 3328:054dbe9b0457] Oct 20, 2013
          handle size errors consistently for freetype.Font sized methods (toward Issue #75)
      
      [HG 3327:2bf12751af9c] Oct 19, 2013
          changeset d2feb84c6b76 broke freetype_misc.py example, fix
      
      [HG 3326:419b0740d3df] Oct 18, 2013
          error check pygame.freetype.Font scalable font properties (toward Issue #75)
      
      [HG 3325:25010374a4e4] Oct 17, 2013
          SDL_SOUNDFONTS handling in base_test.py
      
      [HG 3324:d2feb84c6b76] Oct 17, 2013
          improve pygame.freetype.Font text rotation handling (towards Issue #75)
      
      [HG 3323:b0f518dee138] Oct 17, 2013
          improve pygame.freetype.Font font size handling (towards Issue #75)
      
      [HG 3322:8f252e8487ca] Oct 16, 2013
          reduce pygame.freetype.Font.__init__ args (towards Issue #75)
      
      [HG 3321:0d2fb51b889b] Oct 15, 2013
          add use_bitmap_strike property to pygame.freetype.Font (towards Issue #75)
      
      [HG 3320:2aa48db2cbcf] Oct 14, 2013
          add bitmap size introspection to pygame.freetype.Font (toward Issue #75)
      
      [HG 3319:4459d217993f] Oct 11, 2013
          some small document changes
      
      [HG 3318:9fd0e65e51c0] Oct 10, 2013
          make setup.py work with Python 2.5 (again)
      
      [HG 3317:d739db5c3152] Oct 10, 2013
          Make hg ignore /docs/_images
      
      [HG 3316:642e892bffeb] Oct 10, 2013
          Add hg identifier to MSI installer filename
      
      [HG 3315:ea8244e1ad8f] Oct 10, 2013
          Automatically generate the version module with setup.py
      
      [HG 3314:a6f89747b551] Oct 09, 2013
          Remove some gcc compiler warnings for freetype module
      
      [HG 3313:1750c209cb17] Oct 09, 2013
          Fix reference counting problems with array interface
      
      [HG 3312:1092594179b4] Oct 06, 2013
          Fix some CPyChecker warnings for pixelcopy (toward issue #171)
      
      [HG 3311:91ac7a674af5] Oct 06, 2013
          Fix some CPyChecker warnings for pixelarray (toward issue #171)
      
      [HG 3310:9e222e19d04f] Oct 03, 2013
          Start of 1.9.2 alpha releases
      
      [HG 3309:6edd09029351] Oct 02, 2013
          Fix some CPyChecker detected bugs in imageext.c and font.c
      
      [HG 3308:12de2da43ecb] Sep 30, 2013
          Better document EventType properties: closes issue #166
      
      [HG 3307:bf49fd02a920] Sep 28, 2013
          Font issue for mac on PPC, Address issue #177 (untested)
      
      [HG 3306:c4a65a9b8049] Sep 26, 2013
          merge in Mac specific fixes
      
      [HG 3304:1e135264f0ab, 3303:9ccc6160cc6d, 3302:b51cd33153a7] Sep 20, 2013
          Fix bug introduced into little-endian code in changeset b51cd33153a7
          Big-endian fixes to pygame.PixelArray
          Big-endian fixes for pygame.Surface
      
      [HG 3301:c86a02a3a516] Sep 16, 2013
          Some big-endian fixes (ppc)
      
      [HG 3300:f97ba2662193] Sep 10, 2013
          Add c_ssize_t to ctypes module if not already present
      
      [HG 3299:82f658d7596b] Sep 26, 2013
          Another bug fix towards issue #175
      
      [HG 3298:746036fc6f60] Sep 26, 2013
          Fix bug in PyPixelArray tp_new function where weakrefs C field is clobbered
      
      [HG 3297:610dbf3cd11d] Sep 21, 2013
          Possible fix for issue #175, uncomfirmed
      
      [HG 3296:8c69d1a163a5] Sep 21, 2013
          Bug fix of pygame.PixelArray involving returned repr string
      
      [HG 3295:b6e948d2e8e3] Sep 10, 2013
          Make the Surface.get_at_mapped method value consistent with Surface.map_rgb
      
      [HG 3294:e5f2ccbf7965, 3293:9cac2ec83346] Sep 10, 2013
          Fix for font error on x86_64
      
      [HG 3292:851743cb4c5a] Aug 19, 2013
          Fix memory overrun bug with pygame.freetype.render_raw()
      
      [HG 3291:35b62579fd70] Aug 13, 2013
          A patch for issue #172 from Lorenz Quack for inplace operators in Math.Vector2.
      
      [HG 3290:62f61425b394] Jul 28, 2013
          Fix pygame.pixelcopy function problems with big-endian processors
      
      [HG 3289:c780a5d7db49] Jul 28, 2013
          Allow switching the byte order of a Python int to big or little endian
      
      [HG 3288:927d431d16fc] Jul 28, 2013
          Add an Array test type to pygame.tests.test_utils.arrinter
      
      [HG 3286:52175e810e1c] Jul 13, 2013
          Bring in corrections to assert statements
      
      [HG 3285:ac4f6f62660e] Jul 10, 2013
          Correct faulty assertions added to the C code in changeset 67f1c85 and later
      
      [HG 3284:9b8c3950b131] Jul 10, 2013
          Tiny typo fix for weird endian machines.
      
      [HG 3283:11e8afc09495] Jul 02, 2013
          Refactor the casting between the C (Py_buffer *) and (Pg_buffer *) types
      
      [HG 3282:5e00ad848732] Jul 02, 2013
          Remove unused Pg_buffer_d typedef
      
      [HG 3281:23f848d95c8b] Jun 29, 2013
          Clean up white space in C source files
      
      [HG 3280:8610c95e23e2] Jun 28, 2013
          Add class pygame.BufferProxy to Pygame's public Python API
      
      [HG 3279:5435417840f7] Jun 15, 2013
          Restore the Surface.get_view() method
      
      [HG 3278:0cac3d110a96] Jun 14, 2013
          fix a new buffer format bug involving an item count of 1: Part 2
      
      [HG 3277:0a029b48c303] Jun 14, 2013
          Extend buftools.Exporter to allow an arbitrary format when an itemsize is given
      
      [HG 3276:e452a8d244b9] Jun 14, 2013
          Enhance buftools.Exporter to support negative strides
      
      [HG 3275:888562b53dfa] Jun 12, 2013
          replace another ambiguous switch statement default clause
      
      [HG 3274:35c6f1cb33b5] Jun 11, 2013
          replace ambiguous switch statement default clauses with specific comments
      
      [HG 3273:9b76f5fe1984] Jun 11, 2013
          Fix Python 3.x compatibility issue introduced in changeset f7a9049e3b31
      
      [HG 3272:f7a9049e3b31] Jun 08, 2013
          Fix handling of new buffer format verification in base.c
      
      [HG 3271:8e732f6e912d] Jun 08, 2013
          verify pygame.tests.test_utils.buftools.Exporter supports boolean arrays
      
      [HG 3270:0ecf23052547] Jun 08, 2013
          fix a new buffer format bug involving an item count of 1
      
      [HG 962e528796ab] May 26, 2013
          Add full Python new buffer protocol support to Pygame 1.9.2. In addition
          Python level array interface support is added to several Pygame objects
          and function. This changeset marks the end of a series of commits,
          starting with revision 98e3a61592c1 on September 8, 2012.
      
          Affected Pygame buffer exporting objects are BufferProxy, Surface
          (through method get_buffer), Sound, PixelArray, and Color. Affected
          importers are Sound, freetype.Font, BufferProxy, and the
          pixelcopy module functions (array_to_surface, surface_to_array, map_array,
          and make_surface).
      
          Internally, Pygame has been rewritten to use the C Py_buffer to represent
          external array objects. For Python 2.5 and earlier, which do not support
          the new buffer protocol, Py_buffer is defined in pygame.h. The details
          of translating between Py_buffer and the array interface are now found
          in only on C file, base.c. Consequently, the base module exports several new
          Pygame C api functions and a new exception: PgBuffer_AsArrayInterface,
          PgBuffer_AsArrayStruct, PgObject_GetBuffer, PgBuffer_Release,
          PgDict_AsBuffer, and PgExc_BufferError. These api additions also reduce
          the amount of conditional compilation code required to support Python
          versions which lack the new buffer protocol.
      
          Finally, for proper testing, additions are made to the unit test framework.
          A new extension module, pygame.newbuffer, adds new classes for importing
          and exporting the new buffer interface at the Python level. It is built
          conditionally. The new pygame.tests.test_utils.buftools Python module
          implements the high level classes used in the actual unit tests. Also,
          a new class in pygame.tests.test_utils.arrinter exports a C level
          array interface from the Python level.
      
      [SVN 3062] Mar 30, 2011
          Port scrap module to Python 3.x (merge with branches/port_scrap_py3).
          Accidently committed in rev 3061.
      
      [SVN 3057-3061]
          Update Pygame Event type to have mutable attributes as per feature request
          62 on Motherhamster's Bugzilla
      
      [SVN 3006] Feb 24, 2011
          [BUG] Fix hanging pointer problem in color.c.
          Add deprecation warning for Numeric in surfarray and sndarray.
      
      [SVN 3003-3005] Feb 21-24, 2011
          Enhance array support in pixelcopy methods. map_array now accepts
          a three byte integer for target array. Surface.get_view now
          allows a 2D view for 24 bitsized arrays, even though not accepted
          by numpy. Color objects now export an array struct interface.
          Various bug fixes for Python 3.1.
      
      [SVN 3000-3002] Feb 20, 2011
          Merge the surface_buffer branch back into trunk.
          1) Rename module _arraysurfarray to pixelcopy, which implements
             array_to_surface (blit_surface), surface_to_array, and map_array.
          2) Reimplement _numpysurfarray methods array2d, array3d, array_alpha,
             array_colorkey, and map_surface to use new pixelcopy methods.
      
          Module pixelcopy reimplements _numericsurfarray using generic
          copy methods that accept objects exporting an array struct interface.
          Along with Surface views, it moves almost all of the _numpysurfarray.py
          functionality into C code. pixelcopy is also independent of NumPy,
          so can work with other array like objects.
      
      [SVN 2983-2987] Feb 08, 2011
          Merge the buffer branch back into trunk.
          1) Extend pygame.mixer.Sound() to load samples from an object with
             an array struct interface or the new buffer protocol. Exports
             an array struct interface.
          2) Update sndarray to use the new Sound features on numpy arrays,
             removing the Python array manipulation code.
          3) Add a new Type, pygame._view.View as a proxy for exporting an
             array struct interface.
          4) Add the pygame.Surface.get_view() method, which returns a View instance.
             Besides creating views describing pixel2d, pixels3d, and pixels_alpha
             arrays, new pixels_red, pixels_green, and pixels_blue views have been
             added.
          5) Update the pixels surfarray methods to use Surface.get_view() for
             numpy arrays, removing the Python array manipulation code. Add new
             methods returning red, green, and blue pixels arrays.
      
      [SVN 2977] Feb 06, 2011
          Add Python 3.2 __pycache__ directories to ignore list.
      
      [SVN 2958] Jan 19, 2011
          Add proof-of-concept pygame.freetype.render_raw method to show one way to
            correctly calculate text size.
      
      [SVN 2957] Jan 14, 2011
          Fix freetype.c build bug involving PyFREETYPE_C_API not defined.
      
      [SVN 2952-2954] Jan 05, 2011
          [bug] GroupSingle memory leak posted in mailing list by Tobias Steinrücken.
      
      [SVN 2951] Nov 14, 2010
          Reenable the camera module for linux.
      
      [SVN 2936, 2938, 2944] Sep 28, 2010
          Pygame now builds for Python 3.2. Capsule objects are used in preference
          to CObject objects.
      
      [SVN 2937] September 23, 2010
          [BUG] Bugzilla 54: pygame.examples.movieplayer causes
          "PyThreadState_Get: no current thread".
          Movie module now works under Python 3.2.
      
      [SVN 2934] September 16, 2010
          [BUG] Fix some MSVC warnings in hope of solving an error raised in font_test.py.
      
      [SVN 2923] September 16, 2010
          [BUG] Fix error in movie.c that prevents MSVC from compiling the module.
      
      [SVN 2922] September 15, 2010
          [BUG] Mac builds fail: maybe using older versions of SDL_ttf or
            SDL_mixer. Restore version conditional code in font and music modules.
      
      [SVN 2921] September 15, 2010
          Merge fsencoding branch back into trunk. This adds corrected Unicode file path
          handling to Pygame. File paths can contain any UTF-32 character, except \x00,
          provided the file system encoding can handle it. It is also one more step
          towards a full Python 3.1 port of Pygame.
      
      [SVN 2914, 2916] September 15, 2010
          Preparation for merge with fsencoding branch
      
      [SVN 2900-2910] August 31-September 11, 2010
          Preparations to freetype for release:
            - fix a bug with base.register_quit import that kept freetype
              from loading
            - improve Unicode handling so can handle all UTF-32 characters
            - enable encode_raw Font method
            - import exception messages
            - add missing error checks of memory allocations
            - attempt to fix text boundary calculation bug that causes
              memory access violations in some cases. Unfinished.
      
      [SVN 2897] August 30, 2010
          update docs to reflect changes in r2855
      
      [SVN 2858] August 18, 2010
          Remove distracting '"_POSIX_C_SOURCE" redefined' GCC warnings from linux builds.
      
      [SVN 2857] August 17, 2010
          [BUG] fix rwobject memory leak when raising a memory error
      
      [SVN 2856] August 15, 2010
          font.c, rwobject.c, font_test.py: Update/correct Python3 svn property
          to better reflect Python 3.1 compatibility
      
      [SVN 2855] August 15, 2010
          font module: improve unicode text handling: can now render Unicode
          characters up to U+FFFF.
      
      [SVN 2854] August 9, 2010
          remove distracting "'PyGAME_C_API' defined but not used" gcc warnings
          from Pygame build
      
      [SVN 2853] August 9, 2010
          mixer.Sound: fix spelling error in an error message and add no-arguments
          check to the unit tests
      
      [SVN 2852] August 9, 2010
          [BUG] mixer.c: move a variable declaration to the beginning of a block
          to keep MSVC happy
      
      [SVN 2851] August 9, 2010
          add keyword arguments to mixer.Sound and improve Unicode strings/
          Python 3.x bytes handling
      
      [SVN 2850] August 9, 2010
          make _movie module unit tests conditional on the presence of the module.
      
      [SVN 2849] August 8, 2010
          compat.py: add more Python 3.x compatibility features; add unit tests
      
      [SVN 2848] August 8, 2010
          allow RWopsFromPython to accept a Python 3.x bytes object as a file path
          (for compatibilty with open())
      
      [SVN 2847] August 8, 2010
          [BUG] Font loading from file object patch, and test.  Thanks Janosch Graf
      
      [SVN 2828-2845] July 10-28, 2010
          Update Windows dependency build chain to build the latest versions of the libraries.
          Uses MinGW gcc 4.5.0 and Msys 1.0.11. Dependencies can now be built with Python 3.1.
      
      [SVN 2824-2825] June 9-10, 2010
          Update ffmpeg building with msys on Windows.
      
      [SVN 2824] June 9, 2010
          [BUG] Undo bug introduced into Setup.in for ffmpeg
      
      [SVN 2823] June 9, 2010
          [BUG] Fix missing Windows drive in docs.__main__.py
      
      [SVN 2822] June 9, 2010
          Update Windows dependencies build for MinGW GCC 4.5.0.
          Some newer dependency libraries are used, notably SDL-1.2.14,
          and the addition of FFMPEG has been completed. This update leaves
          msys_build_deps.py in a working, but transitional, state.
      
      [SVN 2816] June 3, 2010
          [BUG] docs.__main__: Fix problem with spaces in Windows directory names.
      
      [SVN 2815] May 31, 2010
          [BUG] Fix a _movie module bug where the module fails to build under Debian Linux
            because the libavformat and libswscale header subdirectories are in ffmpeg.
            The changes makes the module's ffmpeg includes consistent with ffmpeg itself.
      
      [SVN 2810] May 24, 2010
          [BUG] Let mixer.music.play accept keyword arguments
      
      [SVN 2809] May 24, 2010
          [BUG] Add set_pos method to pygame.music.mixer that calls Mix_SetMusicPosition
            SDL_mixer function. As per the feature request by Mark Reed on the
            mailing list (16/05/10).
      
      [SVN 2808] May 24, 2010
          [BUG] Fixes bug in pygame.draw.line where the wrong rectangle was returned
            for a line with width > 1 and the end point y value less than the
            start point y value.  Identified by Aaron Brady on mailing list, 10/10/09.
      
      [SVN 2573] August 6, 2009
          [BUG] missing readme.html in MANIFEST.in causes install to fail
              on pythons with setuptools installed.
      
      [SVN 2519] July 17, 2009
          [BUG] fix pygame.font.get_fonts() bug for Python 3.1 and Windows.
      
      [SVN 2517-2518] July 17, 2009
          [BUG] unit test framework fails for Python 3.1 on Windows due
                to str/bytes confusion
      
      [SVN 2516] July 16, 2009
          Pygame dependency build now replaces the configure
          generated SDL_config.py, which MSVC can not use,  with
          SDL_config_win32.py
      
      [SVN 2515] July 15, 2009
          [BUG] surface docs typo patch submitted by Lorenz Quack
      
      [SVN 2503-2505] July 13, 2009
          [BUG] bugzilla 29, patch to use SDL_VIDEO_DRIVER_X11 DISABLE_X11.  Thanks Robert A. Lerche.
              So can compile pygame without X11 again.
          [BUG] fixed bad midi test.
          [BUG] pygame.gfxdraw docstrings were not there.  Now... they... are.
      
      [SVN 2491-2495] July 9, 2009
          [BUG] Fixed up quit bug in eventlist.py example.  Thanks Evan Kroske!
          [BUG] Made the test code more compatible with python2.3.
          [BUG] python3.1 support for OSX.
      
      [SVN 2486-2488] July 8, 2009
          [BUG] 64bit issues with Surface.get_masks and UintFromObj.
              thanks Lorenz Quack!
          [BUG] Color slicing works with python3 now too.
      
      [SVN 2481] July 7, 2009
          [BUG] typo in examples/sound_array_demos.py Thanks Evan Kroske!
      
      [SVN 2472] July 6, 2009
          [BUG]Fixed some failing tests for Color and LONG_MAX on 64bit python.
          From Campbell Barton.FloatFromObj speedup.
            register_quit cleanup.
            PyErr_Format used in CheckSDLVersions.
      
      [SVN 2454] July 2, 2009
          [BUG] Patch to work around cpu detection bugs in SDL 64bit from Lenard.
            Thanks to Lorenz for bug hunting.
      
      [SVN 2380-2381] Jun 19, 2009
          Color.set_length method... to change Color length to 1,2,3 or 4.
          Surface.get_palette(_at) return Color with length 3.
      
      [SVN 2366] Jun 17, 2009
          [BUG] Memory leak in a few modules.  Thanks Lorenz Quack.
      
      [SVN 2365] Jun 16, 2009
          Started to add basic slice support to Color type.
      
      [SVN 2311] Jun 4, 2009
          Fixed another Color regression... colors are now tasty again when pickled.
      
      [SVN 2305] Jun 2, 2009
          Make pygame.tests.__init__.py import __main__.py. This is done
            consistently with other pygame.tests modules.
      
      [SVN 2294-2303] Jun 1, 2009
          Added some notes about Color instead of tuple for some Surface functions.
          Midi, no abort on dealloc by default. have explicit close/abort available.
          Updated midi docs.
          Sysfont tests pass ok on OSX now(and windows+linux etc).
          Sysfont on OSX more resiliant. Broke up tests to find broken ones more
            easily.
          Updated test/README.TXT for tags files... eg: some_module_tags.py.
          Added a little tool to help with creating WHATSNEW from svn logs.
          Add a little TODO to svn_log_to_whatsnew.py to make its WHATSNEW output
            nicer.
      
      [SVN 2289-2293] May 31, 2009
          Fix midi_test.py so Python3 compiles it without errors.
          Let Surface methods accept and return Color instances.
          Minor type correction in Rect docs.
          Extend background unit test default timeout to 2 minutes.
          Add gfxdraw unit tests and fix uncovered bugs.
      
      [SVN 2284-2287] May 30, 2009
          Sysfont, added fallback for OSX that doesn't have X11.
          Tests and fixes for midi. Better validation Input/Output to avoid crashes.
          Fixed up test which was failing on ubuntu with python2.x.
      
      [SVN 2278] May 29, 2009
          Fixed test to not fail on OSX which doesn't have midi devices by default.
      
      [SVN 2264-2269] May 27, 2009
          Enable font_test.py on Windows.
          Add svn properties to track which files are converted to Python 3.x.
          Updated docs for cursors.load_xbm, thanks Saul Spatz, and Thomas Ibbotson.
          Cursors update note.
      
      [SVN 2248-2261] May 26, 2009
          Disable debug printing for Windows build of portmidi.
          Symbian Launcher:
            - Removed unneeded buffer to save memory
            - Removed fade from slide animations to improve performance
            - Increased heap size to 100k,4Mb
            - Don't byte compile regular scripts so they can be easily edited.
          Symbian other:
            - The pygame library is now zipped as well for better performance.
          Removed color.py warning from Symbian. It is used as wrapper for the
            native module.
          Camera module and computer vision tutorial.
          Cleaning camera module documentation and makeref on transform.
          Added palette_colors to mask.from_threshold.  TODO notes to some
            functions.
          [BUG] surflock.c PySurface_LockBy was leaking weakrefs.
            Thanks Tom Rothamel.
      
      [SVN 2242-2245] May 25, 2009
          Added a palette_colors option to average_surfaces... which doesn't handle
            palette using surfaces correctly(yet).
          Fixed possible memory leak.  Made some comments about return values.
          Recompile pymp.pyx with Cython. Enable Python 3.x support of midi module.
          Enable midi_test.py for Python 3.x.
      
      [SVN 2230-2237] May 24, 2009
          Added some more midi tests.
          Python 3.x: disable midi_test.py and clean out movieext from setup.py.
          A tool for generating .doc docs from .py docstrings, and new midi.doc.
          Shortened midi.get_default_*_device_id to get_default_*_id.
          Fixed up create_doc_from_py and updated a few documentation items.
          Updated a doc for pygame.midi.time.
      
      [SVN 2216-2219] May 23, 2009
          Simplified sysfont.initsysfonts_win() fonts directory scan.
          In init functions: fix minor Python 3.x related memory leaks and clean up
            indentation.
          Fix sndarray_test.py problem where failed to detect unsupported formats.
      
      [SVN 2201-2212] May 22, 2009
          Added missing gfxdraw wrapper for Symbian.
          Fixed to work on PyS60 1.9.4  The pygame python files are compiled into
            byte-code. Feature of scons-for-symbian.
          Have sysfont.py search the Windows font directory default fonts before
            checking the registry.
          Added another possible registry key where there might be fonts on win.
          Fix possible problem with WINDIR, windir environment variable name.
      
      [SVN 2193-2199] May 21, 2009
          Small svn prop tweak with run_tests.py and ignore font_test.py for Python
            3.x on Windows.
          More font unit tests and a unit test bug fix.
          Add some interactive font unit tests to fill in some holes.
          Move locals.doc and remove redundant constant descriptions. instead refer
            to other module pages.
          Add TIMER_RESOLUTION description to time.doc.
      
      [SVN 2183-2189] May 20, 2009
          Remove defunct movieext.c (ancient non-working ffmpeg movie module).
          Clean up props/modes on lib/midi.py.
          Undo unintended changes in r 2184.
          Partial support for OSX sysfont... 10.5.x onwards.  just use unix method.
          Additions to font_test.py and sysfont.py.
      
      [SVN 2165-2180] May 19, 2009
          Minor doc corrections to midi example's output_main.
          Add setmods script missing from r 2129.
          Added -x on lib files...  Should this be moved into the setup.py ?.
          Make python -m pygame.docs bring up the docs in a browser. also fix Python
            3 issues with executable packages.
          Add gfxdraw docs.
          Marked camera, gfxdraw, and scrap as experimental in the docs.
          House_lo.mp3 crashes smpeg on Debian Linux. Remove from unit tests and add
            MP3 warning to docs.
          Finished midi docs.
          Added the start of some midi tests... all stubs.
          Updated generated docs.
      
      [SVN 2163] May 18, 2009
          Fix midi.py examples quit() bug.
      
      [SVN 2154-2161] May 17, 2009
          Added channel argument to note_on and note_off methods.
          Fixing up spacing between functions.
          Fix midi.py example init bug for --list option.
          Fix midi channels  changed default channel to 0  added to note_on and
            set_instrument.
          Starting to add docs in the pygame style to midi module.
      
      [SVN 2126-2132] May 14, 2009
          Add pygame.examples.go shortcut.
          Add movieplayer example to the documents.
          Some doc updates for test tags and python -m option.
          Remove svn:executable tags and add setmods script to set executable
            permissions.
          Allowed the use of python -m pygame.tests.
      
      [SVN 2117-2122] May 13, 2009
          A little tag test with the examples.
          Undo prop change in rev 2120 test.
          [BUG] Fixed bug in font.c where pygame.font.Font returned the wrong
            exception type and message when a font file was not found.
            Thanks Bo Jangeborg.
      
      [SVN 2113-2115] May 11, 2009
          Fixed color.c for Symbian  Updated Symbian build instructions  Updated
            makeref.py with '--no-code-docs' feature to set empty module docstrings.
          Add _tags.py modules to pygame.tests. This is an alternative
            module level __tags__ globals in the unit test _test.py files
            themselves. The __tags__ global is placed in the corresponding
            _tags.py file instead. This means test modules can be skipped
            by the pygame.tests.go test framework without actually loading the
            test module and running possibly problematic code. It also means
            the test framework can report on which test modules were skipped
            and why.
      
      [SVN 2110-2112] May 10, 2009
          Adapt run_tests.py test framework to Python 3.1.
          Add automatic skip of unimplemented modules to run_tests.py framework.
          Undo broken rev 2111.
      
      [SVN 2103-2106] May 9, 2009
          Minor fixes for symbian merge.
          Merging from symbian branch.
          [BUG] pygame.transform.threshold behaved incorrectly when passed a
            Python long for the threshold argument.
      
      [SVN 2078-2102] May 8, 2009
          Starting to merge in sybian_s60 branch.
          Pygame unit test framework now works with Python 3.1. This includes the
            run_tests__tests submodule.
          Increase timeout limit to 2 min. for run_tests.py subprocesses.
            This allows surface_test.py more time to complete (timed out on
            automated build sites Mac.)
          All standard Pygame extension modules compile and run with Python 3.
            For a Python 3 build setup.py skips unsupported modules.
      
      [SVN 2074-2077] May 7, 2009
          Just skip the scrap not-init test completely; Figure out how to test for
            OS X later.  scrap not properly supported on OS X anyway
          Fix string comprehension bug in sndarray_test.py.
          Try to allow scrap test in base_test.py on non-OS X platforms.
      
      [SVN 2065-2073] May 06, 2009
          Adapt fastevent module for Python 3.1.
          OS X now passes tests. See if the problem in base_test.py is with scrap.
          Allow all Python modules to install with Python 3.1, though some may not
            work correctly.
          Update python 3.1 README to reflect current status.
          Adapt overlay for python 3.1; untested though importing doesn't crash
            anything.
          OS X problem with base_test.py isolated to scrap module. Try a temporary
            workaround.
          Adapt joystick and cdrom modules for Python 3.1.
          Try again with OS X and base_test.py.
      
      [SVN 2058-2064] May 05, 2009
          Why does base_test.py fail on OS X?.
          Yet more OS X testing with base_test.py.
          More OS X testing of base_test.py.
          Adapt mask module for Python 3.1.
          Fix font.c problem with Python 3.1.
          Undo accidental changes to Setup.in and __init__.py.
          Add scroll.py example to Python 3.1 adapted programs.
      
      [SVN 2055-2057] May 04, 2009
          More code fixes to transform.c for non-MMX machines.
          Clean up METH_NOARG functions which were accidently given a second C
            argument in display.c.
          Make scrap test in base_test.py conditional on the presence of scrap.
      
      [SVN 2052] May 03, 2009
          Fix compiler error in transform.c for non-MMX machines.
      
      [SVN 2049-2050] May 02, 2009
          Merging with python3 branch r 2048.
          Port Python 3 specific files from python3 branch.
      
      [SVN 2047] May 1, 2009
          Merge python3 branch back into trunk. This allows a minimal Pygame
          system to be built for Python 3. It also improves error checking
          in module init functions.
      
      [SVN 2046] Apr 30, 2009
          [BUG] SDL_gfx used WIN32 macro instead of _WIN32 to detected Windows.
      
      [SVN 2040] Apr 24, 2009
          SDL_gfx module officially added to Pygame.
      
      [SVN 2024] Apr 18, 2009
          A quick fix for jpeg saving not checking color order in 24 bit surfaces
            Note that there is a similar bug remaining in the camera module.
      
      [SVN 2019] Apr 15, 2009
          Merge src/__init__.py from python3 branch back into trunk.
      
      [SVN 2009-2017] Apr 13, 2009
          Add equality/inequality Event comparison as per mailing list request.
          Patch from Sean Berry updating missing tests for Rects.
      
      [SVN 1997] Apr 11, 2009
          Make gfxdraw build on Windows.
      
      [SVN 1993] Apr 06, 2009
          Bmp gives out of memory error... so use png instead.
      
      [SVN 1983-1985] Mar 30, 2009
          Oops... hopefully this will work with mac/win.
          Trying to move the source around to fix the compile bug...
          Removing gfxdraw from compiling by default until get a chance to fix...
      
      [SVN 1980-1982] Mar 29, 2009
          Included a couple of files from SDL_gfx for the gfxdraw module.
          Added some more documentation, and a TODO note to the top of the file.
          A tool for finding out what is documented, and what isn't.
      
      [SVN 1974-1976] Mar 26, 2009
          Fixes gfxdraw.filled_polygon bug involving the point list.
          More point list bug fixes.
      
      [SVN 1973] Mar 25, 2009
          Adds tentative SDL_gfx module.
      
      [SVN 1969] Mar 24, 2009
          Some minor comment corrections.
      
      [SVN 1967] Mar 16, 2009
          Yuv420 reimplemented with formulas from libv4l.
      
      [SVN 1966] Mar 13, 2009
          Re-add yuyv to rgb based on libv4l by Hans de Goede, licensed LGPL.
      
      [SVN 1965] Mar 12, 2009
          Licensing problems in the Camera module.    Fixes the licensing for the
            Bayer to RGB function.  Removes YUYV to RGB and YUV420 to YUV and RGB
            functions until they are properly licensed.
      
      [SVN 1962] Mar 05, 2009
          Fix bug that let the example scroll past the bottom.
      
      [SVN 1960] Mar 03, 2009
          Don't need aliens_bootstrap.py as far as I can see.  Updated checks for
            music module.  Made README.txt instructions correct.
      
      [SVN 1956-1957] Mar 01, 2009
          Fixed some typos.
          Started adding documentation for pygame.midi module.
      
      [SVN 1954] Feb 25, 2009
          Allowed holding down the mouse, or key to scroll.
      
      [SVN 1940-1953] Feb 22, 2009
          Add 8 bit-per-pixel support to Surface.blit blends.
          Added Surface.scroll method along with the scroll.py example.
          Added a runtime check for old unneeded files.
          Made the error message nicer... and added checks for old py files too.
          Removed debug print from warn_unwanted_files().
          Add some comments, and a doc string to warn_unwanted_files.
          Camera.init tries to detect correct platform camera module to use.
          Added a few empty methods to opencv camera class that _camera uses.
          Fixed dest_surf on opencv camera driver, added missing methods to vidcap
            one.
          [BUG]Made colorkey and blanket alpha blits handle a surface blit to self.
            This addresses Bugzilla bug 19.
      
      [SVN 1937] Feb 19, 2009
          Add self-blit capacity to Pygame surfaces.
      
      [SVN 1934] Feb 18, 2009
          Surface raises a ValueError if the mask argument is rejected by SDL.
            Before this the mangled, and invalid, SDL value was used.
      
      [SVN 1931-1932] Feb 16, 2009
          Fixed to work with new test file layout.  Also imports modules if not
            found.
          Moved camera.c _camera.c .  created a lib/camera.py.
      
      [SVN 1928-1929] Feb 15, 2009
          Made it use the pygame.examples.camera to test it.  Filled in missing
            methods.
          Fix erroneous ALPHA_BLEND macro argument.
      
      [SVN 1926-1927] Feb 14, 2009
          Add psuedo-import to __init__.py atexit, required by pygame.base.
          Remove an accidental colordict import introduced into __init__.py.
      
      [SVN 1924-1925] Feb 12, 2009
          Add Rect.copy method as per Bugzilla feature request 25.
          Adding another import declaration for py2app/py2exe.
            This makes using py2exe easy again.
      
      [SVN 1922-1923] Feb 11, 2009
          [BUG] Fix per-pixel-alpha unpacking in surface fill-blends.
          [BUG] Fix 24 bit-per-pixel fill-blends.
          BLEND_RGBA_xxx and more BLEND_xxx tests; related bug fixes  (mostly 24 bit
            surface related).
          Fix per-pixel alpha bug involving pixel unpacking.
      
      [SVN 1920] Feb 11, 2009
          The Pygame documents and examples are now part of the Pygame package,
          directories docs and examples respectively.
      
      [SVN 1916] Feb 8, 2009
          [BUG] Fix segmentation fault with register_quit, Bugzilla bug 20.
      
      [SVN 1912] Feb 6, 2009
          [BUG] Extension modules failed to raise an error when required modules
            failed to import, as can happen with an incomplete py2exe/py2app
            executable. This would later lead to mysterious segfaults. Extension
            modules now forward import errors in the init function.
      
      [SVN 1903] Feb 3, 2009
          [BUG] _numpysurfarray.array_alpha() when a per-pixel alpha surface also
          has blanket alpha.
      
      [SVN 1893] Jan 29, 2009
          [BUG] Documentation infers that mixer.init and mixer.pre_init have keyword
            arguments. Added as per Bugzilla issue 6.
          [BUG] Documentation states that mixer buffer sizes must be a power of 2.
            New default buffer size is 4096. This was the implicit size anyway as
            buffer size values were rounded up the the nearest power of 2.
      
      [SVN 1888-1889] Jan 29, 2009
          sound_array_demos.py now uses either NumPy or Numeric.
          _numpysndarray.py bug fix submitted by Nicholas Dudfield.
      
      [SVN 1886] Jan 28, 2009
          Updated msys config to use a fake PORTTIME variable... so it builds again
            with mingw.
      
      [SVN 1881-1883] Jan 27, 2009
          Add array_alpha and array_colorkey tests to surfarray_test.py.
            array_alpha values incompatible with unmap_rgb for 16 bit surfaces -
            fixed in _numpysurfarray.py, ignored in deprecated _numericsurfarray.c.
          For 16 bit surfaces make surfarray.array_alpha values consistent with those
            returned by Surface.unmap_rgb.
          Revert unintended change to surface.rgb_map in rev 1875.
          Surfarray tests for make_surface, map_array, pixels2d and pixels_alpha,
            Finished surfarray_test.py.
      
      [SVN 1880] Jan 26, 2009
          Made it so we can use ctypes, instead of requiring win32 modules for the
            windows test runner.
      
      [SVN 1871-1879] Jan 25, 2009
          Completing the process to actually have numpy be the default.
          Make subprocesses mode default for test runner.
          Small fix for the nosubprocess change.
          Fix pygame.init() problem in surfarray_test.py.
          Surface.unmap_rgb now METH_O.
          Add surface.map_rgb unit test.
          Add surfarray.array2d, array3d, pixels2d and pixels3d unit tests.
          Make surfarray_test skip tests known to fail with Numeric.
          Making mac build with portmidi lib linked in.
      
      [SVN 1863-1870] Jan 24, 2009
          Add array2d test to surfarray_test.py.
          Move surfarray surface lock test to surfarray_test.py.
          Surfarray.array3d unit test and 16 bitsize bug fix.
          Surfarray get_arraytype, get_arraytypes and use_arraytype tests.
          Edit tests module docs.
          Another small tests doc typo.
          Making it so we don't swallow exceptions...
      
      [SVN 1854-1861] Jan 23, 2009
          Making it so we won't try to re-enter application installation.
          Fix VC compiler error and make small code tweaks.
          Add blit_array test for surface shifts.
          Surfarray_test does nothing if no array module installed.
          Add array tags to tests requiring NumPy or Numeric.
          Numpy now takes priority over Numeric in sndarry and surfarray.
          Fixed __hasnumpy/__hasnumeric confusion in sndarray.
      
      [SVN 1852] Jan 22, 2009
          [BUG] Fix Bugzilla bug 24 where surfarray.blit_array fails with a
          24 bit surface. A new blit_array, using the array structure interface,
          was added to a new _arraysurfarray extension module.
      
      [SVN 1849-1853] Jan 22, 2009
          [BUG] Fix Bugzilla bug 24 where surfarray.blit_array fails with a
            24 bit surface. A new blit_array, using the array structure interface,
            was added to a new _arraysurfarray extension module.
          Fix NumPy bug in arraydemo.py and add an array choice command line
            arguemnt.
          Removed PyObjC dependency on OSX.
      
      [SVN 1845-1848] Jan 19, 2009
          Make the main function consistent accross examples, taking arguments
            where the programs except command line arguments.
          Add examples module document page.
          Minor change to usage message in test_runner.py.
          Make some hyperlinks in the examples doc work.
          The Pygame examples is now a Pygame subpackage. Example programs can be
            imported as modules and run by their main functions. The package
            documentation is now part of the Pygame module docs.
      
      [SVN 1841-1843] Jan 16, 2009
          Add pygame/tests/fixtures to installation (broken in previous setup.py
            changes).
          Add arguments to pygame.tests.run().
          Add addition fake tests to installation.
      
      [SVN 1839-1840] Jan 15, 2009
          Color objects now support equality/inequality comparison with other
            Color objects and color tuples.
          Jpeg image saving is not thread safe on windows after all.
      
      [SVN 1834-1838] Jan 14, 2009
          Examples\midi.py: add list option and main() function.
          Remove absolete Windows doc installer stuff.
          Remove old default Windows setup info.
          Fix porttime Setup.in change.
      
      [SVN 1829-1833] Jan 13, 2009
          Added argv arguments to main() too, and used pygame.quit.
          Updated portmidi config for unix and darwin.  tested on ubuntu, not osx.
          Added libporttime dependency, as required by ubuntu.
          Added get_device_info function.
          Printed out device info.  Allowed setting device id on the cmd line.
      
      [SVN 1819-1827] Jan 12, 2009
          Pygame docs: fixed some links.
          Docs added to Pygame package.
          Added __init__.py to make examples a package.
          Examples can be run from outside the examples directory.
          Corrects some terminology in the tests package doc.
          Call pygame.quit to clean up things.  closes window when called from
            pygame.examples.chimp.main() finishes, and for when run from idle.
          Update setup.py to reflect examples becoming a package.
          Updated examples so that they all have a main() and use pygame.quit.
          Pygame documents now installed as part of the pygame package directory.
      
      [SVN 1816-1817] Jan 11, 2009
          Pygame.tests: prepare run_tests__tests for addition.
          Pygame.examples: completely installs.
      
      [SVN 1813-1815] Jan 10, 2009
          Pygame unit test suite is now the pygame.tests package. For Pygame
          development the unit tests still run from test in the installation
          directory without conflicts.
      
      [SVN 1802-1804] Jan 07, 2009
          Refactored midi.py example and added comments.
          Finished midi.py keyboard example, added velocity.
          Added test command to setup.py.  so you can do 'python setup.py test'.
      
      [SVN 1796-1798] Jan 05, 2009
          Mask convolve function and tests from Michael George.
          Update docs for pygame.mixer.music.load: thanks Forrest Voight.
          Clean up some carriage return confusion in the docs.
      
      [SVN 1793-1794] Jan 04, 2009
          Update midi example to add animated keyboard keys.
          Add scripts to build Python 2.6/3.0 Windows dependencies linked to msvcr90.
      
      [SVN 1776-1777] Dec 27, 2008
          Add get default device functions for midi module.
          Expand midi output example into a musical keyboard demo.
      
      [SVN 1772-1775] Dec 24, 2008
          Pypm: temporary Setup.in fix to add header and library paths for Windows
            prebuilt.
          Added Output class and atexit stuff similar to Lenards code.
          Added output example from Lenard, and moved input example out of midi
            module into the midi example.
      
      [SVN 1764-1771] Dec 23, 2008
          Windows prebuilts: Python 2.6 preparation.
          Added pygame.mixer_music fake import in function to maybe help with py2app.
          Undo fake import for py2app.
          Try rearranging stuff for py2app.
          Add portmidi to Windows build.
          Added code from pyportmidi to be used from pygame.midi.
          Added pyportmidi 0.0.4 changes from Tim Thompson.  Thanks!.
      
      [SVN 1759-1760] Dec 22, 2008
          The freetype dll was not being copied into the site-packages/pygame dir on
            windows.
          Added start of midi module which uses portmidi.
      
      [SVN 1755-1758] Dec 19, 2008
          Added in an extra debugging line... for testing with py2app.
          Fixed error for msvc compiler.
          Moved brackets closer... suspecting possible dodgey introspection in
            py2app.
          Missed freeing surface on malloc out of memory error for saving jpegs.
      
      [SVN 1751-1754] Dec 18, 2008
          Added some debugging notes for py2app mixer_music issue.
          Msys_build_deps.py: added portmidi.
          Setup_Win.in: add portmidi.
      
      [SVN 1749-1750] Dec 17, 2008
          Add program to list Pygame modules accessed by a unit test module.
          [BUG] Bug 28: possible fix.
      
      Dec 05, 2008
          exposed mask C API from Michael George.  Thanks!
      
      Aug 30, 2008
          [BUG] Fixed CREATE_PIXEL macro's use of Aloss
          which was making surface.fill with surfaces with no alpha go green
      
      
      release_1_8_1release
      [SVN 1537] Jul 28, 2008
          pygame 1.8.1release released.
      
      Jul 18, 2008
          Added Surface.set_masks and .set_shifts useful for using data in
              b,g,r,a mode... and other fun hacks.
      
      Jul 14, 2008
          [BUG] Fixed bug with transform.threshold() not honoring third surface
          Updated transform.threshold() docs Thanks Nirav Patel
      
      Jul 10, 2008
          Added patch for filelikes in mixer.music.load thanks Forrest Voight!
      
      Jul 8, 2008
          run_tests.py improved with --help and running stuff in subprocesses.
      
      Jun 25, 2008
          Added many extra empty test stubs for untested things.  Thanks Nicholas!
          Test runner that works with subprocess and threads to isolate tests.
              So that if a crash happens in one test the other tests still run.
              Thanks Nicholas!
      
          [BUG] Added a fix for rotate on multiples of 90.0000001-90.99999 degrees.
              Thanks Charlie Nolan, and Marcus!
      
      Jun 21, 2008
          Added BLEND_RGBA_* special flags for blit, and fill.
      
      Jun 16, 2008
          Reworked locking code. Locks are now more strict and can only be
          removed by the object(s), that caused them.
          New Surface.get_locks() method, which returns the currently existing
          locks.
          [BUG] Fixed Surface.get_locked() bug for Surfaces which do not
            require locking, but have third-party locks attached.
      
      Jun 13, 2008
          [BUG] Fixed bug with mixer.get_init() Thanks Frankie Robertson!
          [BUG] Fixed long alpha overflow bug in Surface.set_alpha().
      
      Jun 9, 2008
          [BUG] Fixed locking and reference count leaks in Numeric surfarray
             implementation.
      
      May 31, 2008
          Updated sprite documentation - mainly for new stuff added in pygame 1.8.0
      
      May 24, 2008
          New Color class for color management.
      
      Apr 30, 2008
          updates to the sprite.py collision functions that update them to match
              the modules coding style, include appropriate comments, and are
              about 20% faster. It also includes a collide_circle_ratio function
              for completeness, and perhaps most importantly, fixes a bug in
              colide_mask which kept it from working correctly.  Also added unittests
              for the collision functions.  Thanks John Krukoff!
      
          [BUG] sound crackles on windows; restored chunk size
              calculation to pre 1143
      
          Added \#!/usr/bin/env python to the top of examples that didn't have it.
      
      Apr 13, 2008
          [BUG] Fixed pygame.surfarray.pixels3d() for 24bpp surfaces using numpy.
              Thanks Lorenz Quack!
      
      Apr 12, 2008
          [BUG] Fixed png saving, and saving jpeg with capital letter extensions
              Thanks Nick Irvine!
      
      Apr 11, 2008
          New PixelArray.compare() method to compare two PixelArrays.
      
      Apr 8, 2008
          [BUG] Fixed pygame.draw.aaline() for cases in which only a single point
              has to be drawn.
      
      Apr 4, 2008
          New PixelArray.replace() and PixelArray.extract() methods to quickly
            replace or extract a certain color.
      
      Apr 3, 2008
          Added iter support to PixelArray.
      
      Apr 2, 2008
          [BUG] Fixed mask settings for 8-bit surfaces created by
              surfarray.make_surface()
          [BUG] Fixed integer color value assignment bound checking in PixelArray.
      
      Mar 30, 2008
          Added subscript support to PixelArray and PixelArray.make_surface()
            to create a new surface from the PixelArray view.
          Fixed mask namespace pollution and docs.
      
      release_1_8_0release
      Mar 18, 2008
          Updated credits.
          Mac OSX binary now has movie module working.
          1.8.0rc5
      
      Mar 16, 2008
          the play functions of mixer.Channel and mixer.Sound both now take keyword
            arguments, and accept a fade_ms argument that makes the sound fade in
      
      Mar 9, 2008
          pygame.display.set_mode() will now respect the screen resolution settings
            for the width or height set to 0 as supported by SDL >= 1.2.10.
            Thanks Lorenz Quack!
      
      Mar 5, 2008
          [BUG] Stopped releasing GIL on png, and jpeg saving functions because
              they do not seem to be thread safe.
      
          [BUG] A work around for 8 bit samples being stereo reversed with SDL_mixer.
              Also check the return value of Mix_SetPanning, and raise an
              error on volume errors.
      
          [BUG] Changed default chunk size for pygame.mixer to 1024*3.  Which is
              the magic number which stops scratchy sounds on most systems.
              However it does make sounds a bit laggier... it's best provided as
              a config item for users.
      
          Updated pygame.display.update() to release the GIL whilst doing things,
              so other threads can do things whilst it's updating the screen.
      
          Some comments to help Mac OSX people installing, and compiling pygame.
              About bdist_mpkg in setup, and also fixed an exception message
              to be nicer about requiring pyobjc.
      
      Mar 3, 2008
          [BUG] Fixed up pygame.mask.from_surface, got color key, and perpixel alpha
              modes reversed.
      
          Also added better test to the mask test.
              Also it wasn't testing pygame.mask.from_surface at all!
      
          Added pygame.sprite.collide_mask to join the mask_* collision functions.
              Started adding test for pygame.sprite.spritecollide.
      
      
      Feb 19, 2008
          Added Surface.get_bounding_rect() method, which returns the smallest
          rect for the surface, that contains visible (non-transparent) data.
      
      Feb 14, 2008
          Updated constants GL_SWAP_CONTROL,GL_ACCELERATED_VISUAL,BUTTON_X1,BUTTON_X2
      
          Added pygame.key.get_repeat to see how holding keys down repeats.  This is
            the sister function of pygame.ket.set_repeat.
      
          MacOSX, and Windows binaries now use latest SDL 1.2.13
      
      Feb 11, 2008
          An example of using pygame with no windowing system.  Useful for webserver
            scripts, or for little utilities.
      
          Updated mac_scrap to pass some tests, and raise NotImplementedError
            otherwise.
      
          Further Windows build updates:
            For MinGW/MSYS the build process now finds the MSYS and MinGW
            directories automatically. gcc links to msvcr71.dll without
            requiring changes to the gcc specs file. This makes the build
            process GCC Version 4 ready. By default all DLLs are Win32 GUI,
            but can be console. The build progams will run from either the
            Windows or MSYS terminal.
      
            Fixed a bug where DLLs were not installed in the package directory.
            For Windows, everything now goes into the package directory.
      
            build_deps.py renamed to msys_build_deps.py to avoid confusion.
      
      Jan 26, 2008
          pygame.sndarray noew can change between Numeric and numpy using the
            new methods pygame.sndarray.use_arraytype () and
            pygame.sndarray.get_arraytypes ().
      
      Jan 24, 2008
          Updated the configuration and build process under Windows. In
             config_msys.py and config.py os.popen is replaced with the newer
             subprocess.Popen so the MSYS will run. Calls to raw_input now
             show the prompt on an MSYS console. In an MSYS build paths
             written to Setup are now Windows paths for distutils. The hard
             coded DLL file paths have been removed from setup.py.  It now
             gets the paths from Setup. Consequently, setup.py is now VC/MinGW
             agnostic.
      
          Added build_deps.py, an all-in-one dependency builder for
             Windows. Requires MinGW and MSYS.
      
      Jan 8, 2008
          pygame.surfarray now can change between Numeric and numpy using the
             new methods pygame.surfarray.use_arraytype () and
             pygame.surfarray.get_arraytypes ().
      
      Jan 4, 2008
          Removed Numeric compile time dependency.
          Added numpy surface array support.
      
      Dec 31, 2007
          New method pygame.get_sdl_byteorder () to get the SDL byte order.
      
      Dec 15, 2007
          Mask can now get bounding rects of set bits.
          pygame.transform can find edges in an image, get the average surface
            of many surfaces and also threshold an image by color.
      
      Sep 1, 2007
          Added get_buffer() methods to Surface, and Sound - which return a new
           BufferProxy - which is a buffer interface only class.  Thanks Marcus!
      
      Aug 23, 2007
          pygame.image.tostring changes from Brian Fisher.
            RGBA_PREMULT & ARGB_PREMULT type to image.tostring (a very
            nice thing for getting images into OpenGL)
      
      Aug 22, 2007
          PixelArray from Marcus.  It's going to be a replacement for surfarray.
          [BUG] Fixed some bugs in Surface with SRCALPHA and input validation.
              Thanks Lenard Lindstrom and Brian Fisher.
      
      Aug 15, 2007
          The sprite module has had some big changes from DR0ID.  It now has a
           LayeredUpdates, and LayeredDirty groups.  For using layers when
           rendering the sprites.  LayeredDirty is an alternative to
           RenderUpdates that automatically finds the best display method
           (either full screen updates, or dirty rect updates).  It's faster
           if you have sprites that don't move.  Thanks DR0ID!
          Added pygame.mask.from_surface which can make a Mask object from
           a surface.  It's 128x faster than the python version!
          pygame.movie bug fix. Thanks Lenard Lindstrom!
      
      Jun 25, 2007
          Removed QNX support from scrap module. Thanks Marcus!
          Added smoothscale(with MMX!) function from Richard Goedeken
      
      Jun 27, 2007
          Fixes from Marcus for ref counting bugs.
          Also using METH_NOARGS for functions with no arguments.
           Which should make some functions slightly faster.
          Thanks Marcus, and thanks Campbell Barton for spotting them.
      
      May 30, 2007
          Fixed some documentation.  mask, scrap, font modules.
          Fixed the mask.set_at get_at functions to raise a nice exception.
            Thanks piman!
          surface.fill() now takes the same BLEND_ADD BLEND_SUB etc flags that
            surface.blit() takes.  Which makes fade to white, and fade to black
            type operates simple and fast.  Thanks Marcus!!
          Added the GL_SWAP_CONTROL constant from SDL.  Thanks Eyal Lotem!
          Added the new blitters from Marcus.  These speed up the blend functions
            and the alpha blit function.
          Added a -warnings flag to setup.py for extra warnings with gcc.
          A fix from Marcus for the scrap module in X11.
      
      May 9, 2007
          Windows image copy/paste is working for scrap.
          Adding bitmask code from Ulf Ekstr?m - for pixelperfect collision.
            Still need to get unittest, documentation and some more methods added.
            There's a unittest with some problems checked in.
      
      May 2, 2007
          [BUG] fromstring,tostring work for alpha. Thanks Brian Fisher.
          [BUG] Surf.set_clip(None) works correctly. Thanks Diego Essaya.
          Scrap changes from Marcus so windows/osx compile.
          Added scancode attribute to keyboard events. Thanks Quentin Smith.
          [BUG] movie_set_display hangs on movie file-like object.  Thanks Martin.
      
      Apr 26, 2007
          Some code cleanups from Marcus von Appen.  min->MIN, indentation, other.
          A rewritten scrap module.  Hasn't been tested on osx/windows.
      
      Dec 15, 2006
          Some config changes to make scrap compile correctly on freebsd and debian.
      
      Nov 27, 2006
          Fixes scrap, image, overlay, compiling on windows. Thanks John Popplewell!
          Allowed threads within the transform module. Releasing GIL around C stuff.
      
      Nov 5, 2006
          Fix for SysFont infinite loop bug.  Thanks Regis Desgroppes!
          Compilation fix on MacOSX.  Thanks Emmanuel Hainry!
      
      Nov 4, 2006
          Documentation fixes.
      
      Jun 16, 2006
          Allowed passing in the destination surface to the transform.scale and
           transform.scale2x.  This is faster if reusing the surface.
      
      Jun 15, 2006
          [BUG] Font fix for empty string causing segfault.  Added unittest.
      
      Jun 10, 2006
          64bit compile fixes for Fedora from Christopher Stone
      
      Jun 8, 2006
          Documentation changes.
          Move to subversion instead of cvs.
      
      May 28, 2006
          Added saving surfaces as a .jpg or .jpeg file.  Works if imageext is there.
      
      May 27, 2006
          Added saving surfaces as a .png file.  Works if imageext is there.
          Saves as 24 bit RGB or as 32bit RGBA pngs depending on the surface.
      
      May 20, 2006
          Documentation updates merged in from some doc comments on website.
          [BUG] pygame.transform.* functions now retain SRCALPHA info after scaling.
          Some new unittests for pygame.display.update, pygame.transform.scale.
      
      May 18, 2006
          Patch from Peter Nicolai to add the channel to the sound queued event.
      
      April 25, 2006
          Added some new blend modes to blit. Add,sub,mult,max,min.
          [BUG] Fixed SRCALPHA blending.  Thanks Lenard Lindstrom!
      
      April 9, 2006
          Added mac_scrap module for macintosh clipboard support.
      
      April 8, 2006
          Added scrap module for accessing the clipboard. As well as an example.
          Added access to the XEvent structure on unix/X11 installs.
      
      March 11, 2006
          Fix for config_unix for x86_64 and SDL lib path. Thanks Matthew L Daniel.
          [BUG]Fix for parent init in sprite.GroupSingle. Thanks Alexander Sashnov.
      
      March 1, 2006
          A cursors.py example from Kamilche.  Thanks!
      
      February 11, 2006
          Changed the behaviour of Clock.tick to use SDL_Delay instead of a busy
            loop.  Added a tick_busy_loop which uses the old behaviour.  This
            is more consistent with what people think Clock.tick() will do.
            That is, not use 100% cpu to get more accurate timing.
          testsprite.py example, which is based off the testsprite.c in SDL
            shows the performance of sprites, and is a good test.
          Added gp2x package which contains some constants for the gp2x buttons.
            This will be where gp2x specific functionality will live.
      
      January 12, 2006
          Endian patch for set_at() from Ivo Danihelka.
      
      December 19, 2005
          Updates for Overlay. Detect hardware accel and allow "redisplay".
      
      November 7, 2005
          Fix for sprite.AbstractGroup.has inf recursion bug. thanks Randy Kaelber.
          Began work on a sprite unittest.
      
      October 28, 2005
          fix for do_set_icon when display not initialised. Thanks John Popplewell!
          Added missing read_unix_fonts_cache function. Thanks again John Popplewell.
      
      October 24, 2005
          Add support for 64bit data types in surfarray.blit_array()
      
      October 2, 2005
          switch to the new reference documentation system
      
      September 8, 2005
          surface.array_colorkey now unlocks the surface after use[BUG].
      
      September 1, 2005
          music.queue() now raises exception if load fails.
      
      release_1_7_1release
      August 15, 2005
          Fix to make Chinese fonts work better on windows.
            From retsyo  AT  eyou  Dot  com.
          Fix for Channel.set_volume() to not use panning if seting overall volume.
          Made setup put in missing files into the source distribution.
          Fix for fastevents example on linux.
      
      August 10, 2005
          Fix for overlay.c to compile in windows.
          Fixed some warnings for font, and rotozoom with gcc4.
          Added an example for fastevents.
          Fix for config_unix.py with wrong paths for /usr/local
      
      July 28, 2005
          Fix for sprite module[BUG].  fastevent module for faster sdl event processing.
          Updated examples.
      
      March 7, 2005
          sysfont patch, which checks two places for fonts on weird windows machines from Atul Varma.
          pygame.get_sdl_version(), improved Mac OS X support from Bob Ippolito.
          new sound_array.py example from Rene Dudfield based on ShreadWheats example.
      
      August 8, 2004
          cleanup aaline drawing, from Michael Urman
      
      July 17, 2004
          image.frombuffer() for lightning fast fromstring()'s
          SysFont extra styles being applied incorrect
          psuedo "configure" and "Makefile" for foolproof installs
          draw.aaline now works with pixel alphas
      
      July 16, 2004
          mixer.set_num_channels() no longer crashes [BUG]
          mixer.music.get_pos() properly tracks when paused
          pygame.display.get_wm_info() added, gets a dictionary
          Overlay object, from Dmitry Borisov
      
      July 6, 2004
          Sound object newstyle types
          added Sound.get_length()
      
      July 5, 2004
          Add Bo Jangeborg's cursor compile with added 'xor'
          Add Bo Jangeborg's system cursors as compileable strings
      
      July 3, 2004
          Newstyle fonts crashing with bad filenames [BUG]
      
      June 28, 2004
          Surface.set_clip(None) crashed [BUG]
          Remove pygame's (now) redundant lock counting
      
      June 27, 2004
          Fix several negative or zero size problems [BUG]
          draw.arc outside image crashed [BUG]
          draw.arc artifacts cleaned
      
      June 26, 2004
          Rect.fit() added
          Surface.get_rect() accepts keyword args for assignment
          transform.chop() added, from Matthias Spiller
      
      June 25, 2004
          Font becomes new style type, inheritable, weakrefable
      
      June 22, 2004
          Rect type updated, weakrefable
          (warning, Rect attributes broken for now)
      
      June 21, 2004
          Surfaces now weakref'able
          display surface protected from pygame.quit()
          display and Surfaces protected from resolution <=0
      
      June 19, 2004
          Chad Lester's excellent work on sndarray
          ffmpeg movie backend renamed to movieext, experimental
          v1.6 movie module restored
      
      May 1, 2004
          updated sprite module, Joe Wresching
      
      March 29, 2004
          checkin movie current rewrite, still rough, libavcodec
      
      February 24, 2004
          no longer parachute SIGPIPE, like SDL 1.2.7
      
      February 15, 2004
          small cleanups to internal Sprite and Group
      
      February 9, 2004
          help protect int overflow
      
      December 25, 2003
          sprite groups are now iterators
          SysFont better unix parsing
      
      November 18, 2003
          Remove legacy python code. Ver 2.2 is minimum
      
      pygame-16
      October 23, 2003
          final updates for 1.6
      
      October 15, 2003
          Rects now stored with ints (not shorts)
      
      October 2, 2003
          Add ARGB support to fromstring and tostring
      
      September 29, 2003
          Replaced Objective C with PyObjC code for MacOS X
          Fixed 1 pixel horizontal/vertical line draw
      
      September 27, 2003
          Fix reading from file file-like objects (thx Timothy Stranex)
      
      September 21, 2003
          Fix sysfont registry bug on winNT arch
      
      September 18, 2003
          Fix color problem when saving opengl screenshot
      
      September 10, 2003
          SysFont now accepts None like regular Font
      
      August 10, 2003
          fix JOYHAT_RIGHT input (thanks Latimerius)
          system font names have punctuation removed
      
      July 26, 2003
          add GL_STEREO
      
      July 22, 2003
          add GL_MULTISAMPLEBUFFERS and GL_MULTISAMPLESAMPLES
      
      June 11, 2003
          Surface.set_at() respects clip area
          cleaned fill circle draw
      
      June 8, 2003
          add system font; SysFont,get_system_fonts,match_system_font
      
      June 7, 2003
          Font() no longer segfaults on bad filename [BUG]
          add color module for simple color manipulations
      
      June 6, 2003
          set_palette_at() index 0 fix
          draw.arc() (thanks Lalo Martins)
          Rects are pickleable
      
      May 12, 2003
          Brett Calcott's quick fix for 'trunc' on visualc
      
      May 10, 2003
          fix Derek Simkowiak's find of problem alphas
      
      March 10, 2003
          add OPENGL support to image.tostring()
      
      March 9, 2003
          Bug in Clock.tick() was delaying double
          load Font objects from any python file-like object
      
      February 26, 2003
          Sprite and Group now new-style classes
      
      Februrary 12, 2003
          fix immediate returns for first time.delay and time.wait
      
      February 11, 2003
          more OSX SDLmain.m patches from Andrew Straw
      
      February 5, 2003
          antialiased lines, from Jorge Gonzalez
          allow Font.render() with empty string
      
      February 2, 2003
          refcount bug in Font.size [BUG]
      
      December 5, 2002
          tilerow stuff removed
      
      December 2, 2002
          experimental pygame.draw.tilerow()
      
      November 14, 2002
          fix unicode bugs in Font (thanks, hcyun)
      
      November 12, 2002
          AdvanceMAME Scale2X scaling now in transform.scale2x()
      
      October 22, 2002
          mixer can queue sounds and music
          channels can send finished event for sounds
      
      October 19, 2002
          can free software surfaces without video initialized
          added "x", "y", "w", and "h" attribs to Rect (like SDL)
          RenderUpdates.draw() doesn't union nonoverlapping
      
      October 16, 2002
          fix crash with subsubsurface blits [BUG]
          added Surface.get_offset() and get_abs_offset()
          added Surface.get_parent() and get_abs_parent()
      
      October 6, 2002
          added event.clear() to efficiently clear the queue
      
      October 1, 2002
          sprite.RenderGroups wasn't clearing killed sprites after draw()
      
      September 3, 2002
          passing None as the end time to CD.play() plays to cd end
          added pygame.vernum, a tuple of python version values
      
      September 2, 2002
          add Movie.render_frame, thanks James Mazer
          cursors.load_xbm skips comments, thanks Herve
      
      August 20, 2002
          fix rectstyle arguments
      
      August 15, 2002
          Hervé Cauwelier's fix for xbm cursors without spaces
      
      Auguest 14, 2002
          switched to FSF's FreeSansBold default font
          new font.get_default_font()
          cleanup harmless void** typing
      
      July 24, 2002
          Ole Martin Bjoerndalen's CD.play fix
      
      July 17, 2002
          Michael Hudson's unicode cleanups
      
      June 15, 2002
          added get_time() and get_rawtime() to Clock
      
      pygame-15
      May 30, 2002
          final updates for 1.5
      
      May 28, 2002
          changed default font to helmet bold
      
      May 27, 2002
          added smart class to handle missing modules
      
      May 17, 2002
          added display.set_gamma_ramp(). thx andrew
      
      May 16, 2002
          custom blitters to handle destination pixel alphas
          fix recursive subsurfaces and subsurface blit returns
      
      May 13, 2002
          fixed CD.play()
      
      May 8, 2002
          music.play() start time works
          image.save() can save TGA images
          cannot subsurface a subsurface [BREAK]
          blits to subsurfaces are passed through
      
      May 7, 2002
          added the sndarray module
          added surfarray.make_surface()
      
      April 25, 2002
          added gl_set_attribute(), gl_get_attribute()
      
      April 16, 2002
          mixer keeps a reference to playing Sound objects
          channel.set_volume() can take 2 volumes for panning
          music.play() can take a starting position for the song
      
      April 14, 2002
          bug when re-initializing pygame.display [BUG]
      
      April 8, 2002
          rectstyle now includes any object with a "rect" attrib
          rects now have collidedict() and collidedictall()
      
      March 27, 2002
          fixes for windows music.get_pos() and windows config
      
      March 23, 2002
          big config.py update
          music.get_pos()  (thx Michael Urman)
      
      March 20, 2002
          sprite.spritecollideany() now works as described
      
      March 4, 2002
          sprite.RenderClear can accept a function as bgd
      
      February 19, 2002
          event.peek() returns next event [BREAK?]
          Event objects have 'truth' operator
      
      February 13, 2002
          all draw primitives have a default width
      
      February 11, 2002
          Rect unionall() and unionall_ip() fixed
      
      February 10, 2002
          pygame.init() not required for proper cleanup [BUG]
          CD.play() fixed for tracks above 0
      
      February 8, 2002
          Rect and Surface subclassable types
      
      February 1, 2002
          locking problem with 90 degree rotate [BUG]
          set_icon overrides default icon
      
      January 31, 2002
          removed emberrasing debug printing
          draw.rect does inside edge for bottomright
      
      pygame-14
      January 29, 2002
          everything bumped for the 1.4 release
      
      January 28, 2002
          update SDL_rotozoom to 2.0.3
      
      January 26, 2002
          special cases for 90 degree transform.rotate()
          OSX cleanups for commandline (thanks Bob)
          added sprite.spritecollideany()
      
      January 23, 2002
          transform.rotate() does alpha if image has alphaplane
          transform.rotate() no longer "off by one" in the x axis
          added CD.get_all() to get information for all tracks
          CD.play() can now take an option start and end time
      
      January 17, 2002
          smarter importing code
          default pygame icon for window
      
      January 16, 2002
          started implementing basic unit tests
          several bug cleanups with Rects (thx unit tests)
      
      January 14, 2002
          display.update() boundaries fixed
      
      January 11, 2002
          Surface.set_clip() can take None to clear the clipping
      
      January 7, 2002
          fixed sprite.Group.has
      
      January 6, 2002
          Merge with bob's inital MacOSX changes
      
      January 5, 2002
          new and upgraded importing [BREAK?]
          fixed numberhandling in set_alpha and set_colorkey
      
      January 2, 2002
          Group add/remove methods work
      
      December 31, 2001
          pygame parachute does tracebacks with python2.2
      
      December 20, 2001
          Surface.set_alpha() and set_colorkey() accept None
          event.set_allowed() and set_blocked() accept None
      
      pygame-13
      December 17, 2001
          small preps for the full 1.3 release
      
      December 15, 2001
          small changes to sprite before release
      
      December 2, 2001
          small protection for display Surfaces after display.quit()
      
      December 1, 2001
          made time.delay() more accurate [BREAK]
          created time.wait() to work like old delay()
          added time.Clock objects for framerate tracking
      
      November 26, 2001
          Surface.convert() doesn't segfault before pygame.init()
      
      November 20, 2001
          added pygame.sprite.Group.update()
          Surface.blit() protection for alpha->8bit relaxed
      
      November 19, 2001
          fixed image.fromstring() for "RGBA" mode
      
      November 18, 2001
          can stream python file-like objects to SDL threads
      
      November 15, 2001
          cleanups for transform.rotate
      
      November 13, 2001
          added sprite module
      
      November 12, 2001
          image.tostring() "RGBA" works with colorkey
      
      November 3, 2001
          filled shape drawing now clips properly [BUG]
          Rect object correctly compare (==,<,>)
      
      November 2, 2001
          pygame.time.get_ticks() returns 0 before pygame.init()
      
      October 22, 2001
          small fix for filled ellipses/circles
      
      September 27, 2001
          drawing filled circles returns bounding rect
          ellipses and circles drawn inside given area
          mixer init can take chunksize
          fix in clipped horizontal line drawing [BUG]
      
      September 26, 2001
          key.set_repeat() raises exception on error, smarter args
      
      September 22, 2001
          added Rect.clamp_ip, for inplace clamping
          display.update(None) will update full screen
      
      September 21, 2001
          Surface.convert() respects the SRCALPHA flag when passing depth
      
      
      pygame-12
      September 1, 2001
          fixed typo in pygame.cursor
      
      Aug 30, 2001
          added VIDEOEXPOSE event
      
      Aug 29, 2001
          changed initializations, to allow easier embedding
      
      Aug 28, 2001
          added circle and rect convenciences to pygame.draw
          removed debug printing from draw.polygon
      
      Aug 25, 2001
          added looping, scaling, and audio to for Movies
      
      Aug 15, 2001
          added pygame.movie module with MPEG video playback
      
      July 31, 2001
          fixed mixer.music refcount
      
      July 26, 2001
           custom events work with event.peek() and event.get()
           added event.get_blocked() function to query blocked types
      
      July 23, 2001
          music specifically halted when quitting (should not matter?)
          mixer.get_init() now returns the initialized playback format
      
      July 21, 2001
          all events can be posted, not just USEREVENT
          subsurfaces inherit colorkey and alpha settings
      
      Jul 20, 2001
          default font "finding" is smarter
      
      Jul 17, 2001
          added polygon() and ellipse() to pygame.draw
          lines with width>2 are now correct (was one too small)
      
      Jul 16, 2001
          can work with software surfaces before pygame.init()
          Surface.convert() now can take arguments like pygame.Surface()
          pygame.display.set_icon() sets the windowmanager icon
      
      Jul 15, 2001
          fixed bad internal display reference counting [BUG]
      
      Jul 14, 2001
          still makes clean-ish exit if segfault in exit handling
      
      Jul 10, 2001
          image.tostring makes alpha from colorkey, if asking for RGBA
      
      Jul 6, 2001
          added python 1.5.2 compatability
      
      June 25, 2001
          horizontal transform.flip() was reading pixels off by one [BUG]
      
      June 24, 2001
          calling set_mode will change all references to the display surface
      
      
      pygame-11
      Jun 23, 2001
          removed smooth underline font render protection
      
      Jun 19, 2001
          fixed botched image.save() function
      
      Jun 15, 2001
          new inplace Rect calls: move_ip, union_ip, etc
      
      Jun 11, 2001
          smarter locking with subsurfaces
          added transform.rotozoom(), which uses builtin SDL_rotozoom
      
      May 31, 2001
          correctly handle unicode filenames
      
      May 29, 2001
          set display physical palette with display.set_palette()
          added transform module (with rotate and scale)
      
      May 26, 2001
          code compiles with macos now
      
      May 23, 2001
          fixed line drawing of width 1
          draw.lines() was broken with sections outside clip
      
      May 22, 2001
          added midleft, midright, midtop, and midbottom to Rect
          added Rect.unionall() function to union a list of Rects
          fixed problem in 16bit surfarrays
          new image.tostring() and image.fromstring()
      
      May 20, 2001
          applied dave wallace's patch to fix memory freeing
      
      May 17, 2001
          a few small compile time warning cleanups
      
      May 16, 2001
          line drawing functions now use an optional width
      
      May 15, 2001
          image module is now builtin, but formats are optional
          enhanced save function in image (handles opengl)
          Surface.save is now depracated
      
      May 14, 2001
          smarter internal module handling
          fixed blit() (broken on May 9th change)
      
      May 10, 2001
          USEREVENT events now pass through the queue
          Event() may be called with keyword args and/or a dict
          Font.render() won't render underlines while smoothing [BUG]
      
      May 9, 2001
          8bit subsurfaces inherit their parents colormap
          blit keeps SDL from crashing with alpha onto 8bit
      
      Apr 30, 2001
          loading Sounds from python objects now works [BUG]
          loading from python objects now thread safe [BUG]
      
      Apr 19, 2001
          applied Niki Spahiev's memory leak patch in event.c
          removed minor memleak from each module's init
      
      Apr 18, 2001
          added opengl support (with example)
          fixed display.get_init()
          current music is free'd when mixer is quit
          better thread sharing in various video calls
          fixed GCC compiler error in constants.c
      
      Apr 10, 2001
          mixer now uses the requested sample format/size
      
      Apr 08, 2001
          properly free SDL objects on malloc errors
          fixed rectangle cropping in pygame.display.update()
      
      
      pygame-10
      Apr 05, 2001
          Everything set for the 1.0 release
      
      Apr 04, 2001
          cursors.load_xbm work on images without hotspots
      
      Apr 03, 2001
          swapped endian-ness for pixels_alpha()
      
      Mar 29, 2001
          fixed key.set_mods() (thanks rubysdl)
          rework setup scripts for 1.0 release
          relaxed sdl version checking
      
      Mar 21, 2001
          initial support for compiling on mac
          fixed odd case with locking subsurfaces
      
      Mar 20, 2001
          font and mixer now properly auto quit()
      
      Mar 19, 2001
          Surfaces won't crash after display module is quit [BUG]
      
      Mar 18, 2001
          friendlier type casting in surfarray (for some compilers)
          removed non-ANSI C code
      
      Mar 17, 2001
          pygame.Surface is smarter with SRCALPHA flag
          fixed several small bugs in surfarray [BUG]
          new surfarray example and tutorial
      
      Mar 16, 2001
          Fixed memory leak in Rect constructor
          Fixed improper exception in display.update(with_4_args)
      
      Feb 15, 2001
          calling Sound.play() will make sure the channel
              that gets selected has volume set to full
      
      Feb 14, 2001
          fixed Surface.set_colorkey() with no args [BUG]
      
      Feb 13, 2001
          fixed return rect from line drawing routines
          small fix when drawing horizontal lines
      
      
      pygame-09
      Feb 12, 2001
          added NOFRAME to pygame.constants
      
      Feb 11, 2001
          workaround python parsing error for pygame.time.delay(-1)
      
      Feb 9, 2001
          setting rectangle width/height/size changes the
              right/bottom edges (instead of top/right) [BREAK]
      
      Feb 6, 2001
          fixed the music unpause() function
      
      Jan 31, 2001
          functions taking RGBA colors can also accept mapped ints
      
      Jan 30, 2001
          added draw.lines()
      
      Jan 29, 2001
          extremely revamped surface locking mechnisms
          new Surface.subsurface for shared surfaces
      
      Jan 25, 2001
          added the draw module, with clipped line function
          added alpha routines in surfarray module
          more locking checks for surfarray
          make extra sure all of SDL is shutdown properly
      
      Jan 24, 2001
          funcs that need locked surfaces will temporarily lock them
             (Surface.set_at, Surface.get_at, surfarray.arrayXd)
      
      Jan 23, 2001
          display.update() no longer effects input Rects [BREAK]
          Surface.fill() no longer effects input Rect [BREAK]
          small memory leak in display.update() fixed
      
      Jan 18, 2001
          cursor.read_xbm() renamed to cursor.load_xbm() [BREAK]
      
      Jan 17, 2001
          documentation updated to include python modules too
      
      Jan 16, 2001
          cursors module beefed up
      
      Jan 15, 2001
          fix Surface.get_at() for 24bit surfaces
          endian cleanups for surfarray
      
      Jan 8, 2001
          more warning cleanups
          music-finished callback fixed
          replaces SDL's parachute with smarter python version
      
      Jan 6, 2001
          added pygame.version module
      
      
      pygame-05
      Jan 6, 2001
          Final cleanups for the new release
      
      Jan 4, 2001
          Surface.blit() allows for rects as dest position
          surfarray cleanups and improvements
      
      Dec 22, 2000
          timer threads properly shutdown
      
      Dec 14, 2000
          display.set_mode pretending shorts are ints [BUG]
      
      
      pygame-04
      Dec 14, 2000
          music module had incorrect names for volume functions
          chimp example and full tutorial added
      
      Dec 13, 2000
          display.update() is entirely better in many ways [BUG]
      
      Dec 3, 2000
          fixed timing issues. negative time.delay() will become 0
      
      Nov 30, 2000
          UserRect module added
          all objects now have a matching type; SurfaceType, etc
      
      Nov 29, 2000
          joystick module rewrite finished [BREAK]
          cdrom module rewrite finished [BREAK]
          all constructors using capitalized function names [BREAK]
              (Rect, pygame.Surface, pygame.font.Font, etc)
      
      Nov 28, 2000
          Surface.convert() better handles surface flags
          All color arguments (and returns) are RGBA format [BREAK]
          Removed Surface.map_rgba and unmap_rgba [BREAK]
          Added a default font, used by passing None as font file
      
      
      pygame-03
      Nov 20, 2000
          Added Surface.save() to create BMPs.
      
      Nov 16, 2000
          Surface.set_clip() fixed when passing no args [BUG]
      
      Nov 15, 2000
          time.set_timer() now handles multiple timers
          rect(), surface(), event() renamed to \
              new_rect, new_surface(), new_event() [BREAK]
          all new_XX() functions were added to pygame.locals
          Moved pygame.music to a member of pygame.mixer [BREAK]
          Surface.blit takes a source rectangle instead of pos, size [BREAK]
          pygame.display.set_clip() correctly accepts rectstyle arg [BUG]
          Added Surface.get_flags() and Surface.get_pitch()
          Added set_cursor and get_cursor to pygame.mouse
          New module, pygame.cursors, contains sample cursors
      
      Nov 14, 2000
          Release the Python Global Interpreter Lock on delays and IO
          Added timer events to pygame.time (check vgrade example)
          New music playback finished events
          surfarray.blit_array() supports all bit depths
      
      Nov 11, 2000
          pygame.display.set_mode() uses int, not short, for size [BUG]
      
      Nov 10, 2000
          Committed to CVS
          Added pygame.display.get_driver()
      

      JAPANESE PATTERN-DESIGNER. JAPANESE PATTERN-DESIGNER. All that warm afternoon we paid the tiresome penalty of having pushed our animals too smartly at the outset. We grew sedate; sedate were the brows of the few strangers we met. We talked in pairs. When I spoke with Miss Harper the four listened. She asked about the evils of camp life; for she was one of that fine sort to whom righteousness seems every man's and woman's daily business, one of the most practical items in the world's affairs. And I said camp life was fearfully corrupting; that the merest boys cursed and swore and stole, or else were scorned as weaklings. Then I grew meekly silent and we talked in pairs again, and because I yearned to talk most with Camille I talked most with Estelle. Three times when I turned abruptly from her to Camille and called, "Hark!" the fagged-out horses halted, and as we struck our listening pose the bugle's faint sigh ever farther in our rear was but feebly proportioned to the amount of our gazing into each other's eyes. "I'm glad you didn't," Bruce smiled. "What a sensation those good people will have presently! And most of them have been on intimate terms with our Countess. My darling, I shall never be easy in my mind till you are out of that house." Those manifestations of sympathy which are often so much more precious than material assistance were also repugnant to Stoic principles. On this subject, Epictêtus expresses himself with singular harshness. ‘Do not,’ he says, ‘let yourself be put out by the sufferings of your friends. If they are unhappy, it is their own fault. God made them for happiness, not for misery. They are grieved at parting from you, are they? Why, then, did they set their affections on things outside themselves? If they suffer for their folly it serves them right.’93 You are awfully good, Daddy, to bother yourself with me, when you're “Some strong, pungent liquid had been poured on the green necklace,” the letter from the millionaire stated. “No alarm was given. My wife did not want to broadcast either the fact that she had the real gems or the trouble in the hotel. But people had heard the ‘fire!’ cry and doubtless some suspected the possible truth, knowing why she was getting ready. “But the switches that control the motor for the drum are right out on the wall in plain sight,” he told himself, moving over toward them, since the rolling door was left wide open when the amphibian was taken out. “Yes, here they all are—this one up for lifting the door, and down to drop it. And that switch was in the neutral—‘off’—position when we were first here—and it’s in neutral now.” The strong sense, lively fancy, and smart style of his satires, distinguished also Pope's prose, as in his "Treatise of the Bathos; or, the Art of Sinking in Poetry;" his "Memoirs of P. P., Clerk of this Parish"—in ridicule of Burnet's "Own Times"—his Letters, etc. In some of the last he describes the country and country seats, and the life there of his friends; which shows that, in an age more percipient of the charm of such things, he would have probably approached nearer to the heart of Nature, and given us something more genial and delightful than anything that he has left us. The taste for Italian music was now every day increasing; singers of that nation appeared with great applause at most concerts. In 1703 Italian music was introduced into the theatres as intermezzi, or interludes, consisting of singing and dancing; then whole operas appeared, the music Italian, the words English; and, in 1707, Urbani, a male soprano, and two Italian women, sang their parts all in Italian, the other performers using English. Finally, in 1710, a complete Italian opera was performed at the Queen's Theatre, Haymarket, and from that time the Italian opera was regularly established in London. This led to the arrival of the greatest composer whom the world had yet seen. George Frederick Handel was born at Halle, in Germany, in 1685. He had displayed wonderful genius for music as a mere child, and having, at the age of seven years, astonished the Duke of Saxe Weissenfels—at whose court his brother-in-law was a valet—who found him playing the organ in the chapel, he was, by the Duke's recommendation, regularly educated for the profession of music. At the age of ten, Handel composed the church service for voices and instruments; and after acquiring a great reputation in Hamburg—where, in 1705, he brought out his "Almira"—he proceeded to Florence, where he produced the opera of "Rodrigo," and thence to Venice, Rome, and Naples. After remaining in Italy four years, he was induced to come to England in 1710, at the pressing entreaties of many of the English nobility, to superintend the opera. But, though he was enthusiastically received, the party spirit which raged at that period soon made it impossible to conduct the opera with any degree of self-respect and independence. He therefore abandoned the attempt, having sunk nearly all his fortune in it, and commenced the composition of his noble oratorios. Racine's "Esther," abridged and altered by Humphreys, was set by him, in 1720, for the chapel of the Duke of Chandos at Cannons. It was, however, only by slow degrees that the wonderful genius of Handel was appreciated, yet it won its way against all prejudices and difficulties. In 1731 his "Esther" was performed by the children of the chapel-royal at the house of Bernard Gates, their master, and the following year, at the king's command, at the royal theatre in the Haymarket. It was fortunate for Handel that the monarch was German too, or he might have quitted the country in disgust before his fame had triumphed over faction and ignorance. So far did these operate, that in 1742, when he produced his glorious "Messiah," it was so coldly received that it was treated as a failure. Handel, in deep discouragement, however, gave it another trial in Dublin, where the warm imaginations of the Irish caught all its sublimity, and gave it an enthusiastic reception. On its next presentation in London his audience reversed the former judgment, and the delighted composer then presented the manuscript to the Foundling Hospital, where it was performed annually for the benefit of that excellent institution, and added to its funds ten thousand three hundred pounds. It became the custom, from 1737, to perform oratorios[156] on the Wednesdays and Fridays in Lent. Handel, whose genius has never been surpassed for vigour, spirit, invention, and sublimity, became blind in his latter years. He continued to perform in public, and to compose, till within a week of his death, which took place on April 13, 1759. The Deacon took his position behind a big black walnut, while he reconnoitered the situation, and got his bearings on the clump of willows. He felt surer than ever of his man, for he actually saw a puff of smoke come from it, and saw that right behind the puff stood a willow that had grown to the proportions of a small tree, and had its bark rubbed off by the chafing of driftwood against it. "Certainly. I see it very plainly," said the Surgeon, after looking them over. "Very absurd to start such a report, but we are quite nervous on the subject of smallpox getting down to the army. "Yes, just one." Reuben pulled up his chair to the table. His father sat at one end, and at the other sat Mrs. Backfield; Harry was opposite Reuben. Reuben counted them—ten. Then he pushed them aside, and began rummaging in the cart among cabbages and bags of apples. In a second or two he had dragged out five more rabbits. Robert stood with hanging head, flushed cheeks, and quivering hands, till his father fulfilled his expectations by knocking him down. HoMEBT 下载 里美尤利娅 ENTER NUMBET 0016ignqzs.com.cn
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